Charles Flèche's blog

Hi there, I'm Charles,

a software developer from France. I'm making tools for Visual Effects and Video Games artists, building custom technologies for NGO and coding for Live Entertainment and Projection Mapping.

After years at The Mill and Disguise in London I joined Télécoms Sans Frontières, Première Urgence Internationale and Médecins du Monde to work with medical teams to automate workflows of front line workers in remote Myanmar, Nepal and Syria.

With Previz, we made a real-time 3D content planning and previsualization environment for live entertainment, installations and architectural project. During summer 2018 I've helped my friends from nexLabs in Yangon, Myanmar on a web project as a mentor and frontend developer.

A few years ago I cycled from France to Australia with Siugi. This has been a crazy trip, but by no mean did it cured my travel bug. Since then I keep on traveling the world for work and fun.

In early 2019 I joined the R&D team of the visual effects studio Rodeo FX in Montréal, Canada to write Python and C++ pipeline code with USD and Qt for their artists. I'm now discovering the video games world at Ubisoft.

Let's be in touch by Email or Mastodon.

Articles

Cool songs in French #1 - Accents
A playlist of songs with different French accents

Hello Renaud #001
What I learned recently: windows linking, github tricks and C++ testing

Keeping code clean: a simple example
A baby-step by baby-step example on how to keep code clean

La place du libre dans les effets spéciaux
Précisions sur la place des logiciels libres dans les studios d'effets spéciaux suite à un journal de LinuxFr.org

Testing Redis PUB/SUB in Python / aiohttp with pytest
Send a callback as a fixture and be done with it

FAQ cycling around the world
FAQ about a round-the-world bicycle trip

In Mortem Resolume
Resolume, multi-projection, vidéo live et contrôle sur scène pour In Mortem

#TIL

No roaming to activate Signal
Roaming needs to be deactivated to activate Signal abroad

Presentation of Ynput's Ayon at the USDrinks
An Open Source VFX pipeline

SIM management with mmcli
Unlock a SIM on Linux with mmcli

OpenDCC is released
The Open Source base of ShapeFX Loki

ufbx, a single source Open Source C++ FBX loader
And Blender 4.5 will have an ufbx based importer

Testing USD hooks outside of Blender
The Blender API exposes third-party Python modules